One week later...
Yeah, I've been occupied over the past week. These kinds of things happen.
Speed Demos Archive recently held a general arcade game tourney, which had actually been going on for five weeks. Well, the tourney ended Monday, and the overall winner was a speedrunner who, before the tourney, I'd only really recognized for his Faxanadu run. (He also did something with one of the Zelda games, but I don't track that part of the community.)
Seriously, if 'Breakdown' decides to participate on SDA's team in this year's STGT (a shmup tourney held by shmups.com) and he's not put on the first team, there'll be a lot of explaining to do.
(Side note: I placed 11th in this same tourney out of a field of 34 participants.)
But let me detail something else with tourneys focused around high scores. Motivation and determination play much more of a role in getting a good score than general skill with the genre involved. Any skilled player who gets a good score early and stops submitting scores has basically painted the target on himself for everyone else to beat. Will everyone beat it? Not necessarily. But anyone with any real determination will.
This is the competitive gamer's version of why it's important to keep trying, even if you think you're good enough.
(Also: Regarding my post about a rejection earlier - I've gone and submitted an even better one. Watch for it.)